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Текстура луны высокого разрешения

earth texture map — high resolution page

The Earth is a complex planet to render. There are large land areas of varying color, and it can be difficult to find a suitable texture map in the public domain. There are vast areas of open water which are both specular and reflective. The planet is shrouded by layers of complex clouds with varying opacities. And the planet is blanketed by a thick atmosphere.

I have gathered together all of the public domain data to create this synthesis of images which, while not accurate or true in the strict photographic sense, is never the less detailed and aesthetically «correct.»

If you are wondering where the Moon images went, they are now located further down this same page.

If you are seeing this page it means you have successfully completed the PayPal process. You’ll see the full range of resolutions available to you on the left side.

4096 x 2048 greyscale image. Built up out of real satellite imagery based upon a tutorial Dean Scott of Silicon Magic has posted. This is posted in JPEG2000 format. You need a special Photoshop plug-in to make use of jp2 images. I’ve thoughtfully provided a link:

The Moon is a tricky planetoid to render. It has a very distinctive albedo which remains constant across its lit side, regardless of the angle of the surface to the sun. Therefore, standard rendering lighting models do not apply, as they always have a characteristic drop off in intensity as the angle of incidence to the light source increases. In Lightwave, there is an option to use a «non-Lambertian» lighting model on a surface setting. In previous versions of Cinema4D, you had a contrast control in the lighting setup. More recent versions of Cinema4D feature an Oren/Nayar illumination model in the lighting setup which allows you to simulate the lighting properties of «rough» surfaces. This is the method I used on the same pictured here.

This map is based on a mosaic of satellite data, retouched for visible mosaic seams and for problems with the wrapping seam. Since this image contains highlight and shadow information independent of the location of your light source (inevitable because of how the moon is illuminated by the sun), you’ll need to be careful how you light this so you don’t break the illusion.

Источник

planet texture maps

I work in the field of advertising. One day I needed an image map of our planet for use in a rendering for a printed piece, and was suprised to discover that such a thing was pretty hard to find. So I created my own using scanned data, lots of painting, and reference to USGS digital elevation map data. Once I had completed both a bump and color map of the Earth, I turned to the other planets in our solar system, scavenging data where I could and piecing together the images I am sharing here.

Above, you’ll find links to pages where you can obtain high-quality texture maps of the planets for the purpose of 3D rendering. You’ll find notes on the creation or source of each map, and a small sample rendering of the map to show you how it will look in your artwork. Interspersed amongst the pages you will find the occasional rendering tip.

These maps are simple cylindrical projections, designed to be applied to spheres using spherical projection. If you use any other projection method, the map will appear distorted on the final product.

A note about prices:
Some of the larger maps and the 3D objects require PayPal payment. This has been done to help defray the costs associated with hosting this site. I’ve tried to keep the prices reasonable and fair.

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A note about nomenclature:
Some of the maps here are available in more than one size. I have chosen to label these 1K, 2K, 4K, etc. The number refers to the horizontal resolution of the image. A 4K image is 4000 pixels wide. The vertical resolution is always half of the horizontal. On each page is a thumbnail image of the map used on a sphere in Cinema4D. If you click on the thumbnail image, a larger, more detailed version will open in a new window.

Copyright Information
All textures and images on this site are Copyright (c) by James Hastings-Trew. The maps are free to download and use as source material or resource in artwork or rendering (CGI or real time) in any kind of project — personal, commercial, broadcast, or display. You are not free to redistribute the maps «as is» in any medium — online, CD, for sale, etc. where the primary intent is to distribute the maps themselves and not the result of using the maps, without my permission. That is to say, the results of using the maps are free to use and distribute, but the maps as direct source material for those results may not be, unless you have my permission. The maps may not be included as they exist on this site in any kind of commercial, shareware, or freeware product without my permission. The maps may not be repackaged with 3D models and sold in any form. The maps may not be given away in whole or in part on another website or in a freeware or commercial product without my permission.

Here are some examples of usage that I hope will clear the situation up:

Example 1 — The Simulator or Game
You are a software author who has created a Solar System simulator and you want to use my planet texture maps in your program. Since the primary intent of your use is to create real time renderings utilizing the planet texture maps as a resource in your software product, this is an acceptable use under my copyright terms.

Example 2 — The Fantasy Poster
You are an artist who is producting a poster for sale on the internet and you wish to use one of my planet texture maps as source material in your artwork. Since the primary intent of your use is to create artwork using the planet texture maps as a resource in your artwork, this is an acceptable use under my copyright terms.

Example 3 — The Japanese Space Museum
You are the curator of a Japanese Space Museum and you wish to use my planet texture maps in an animated display showing the motions of the solar system. Since the primary intent of your use is to create artwork (the animation) using the planet texture maps as resources, this is an acceptable use under my copyright terms.

Example 4 — The 3D Rendering Program
You are a software author and you wish to include the planet texture maps from my site with your product as part of the content set you are offering with your program (commercial, shareware, or freeware). Since you want to distribute the maps, and not the results of using the maps, you will need my permission to do so.

Example 5 — The Quick Buck Artist
You are looking to make some money off of my work, and you decide to package up some sphere models made in 3D Studio Max with my maps wrapped around them, and sell them on a website for a significant amount of money. Since you want to distribute the maps, and not the results of using the maps, you will need my persmission to do so. Except I will not give you permission to directly sell what I am giving away for free here — that would be unethical and a blot on your karma. Shame on you. Go tell your mom what you have done. She’ll know what to do with you.

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I hope this clears up some questions about copyright usage.

Источник

planet texture maps

I work in the field of advertising. One day I needed an image map of our planet for use in a rendering for a printed piece, and was suprised to discover that such a thing was pretty hard to find. So I created my own using scanned data, lots of painting, and reference to USGS digital elevation map data. Once I had completed both a bump and color map of the Earth, I turned to the other planets in our solar system, scavenging data where I could and piecing together the images I am sharing here.

Above, you’ll find links to pages where you can obtain high-quality texture maps of the planets for the purpose of 3D rendering. You’ll find notes on the creation or source of each map, and a small sample rendering of the map to show you how it will look in your artwork. Interspersed amongst the pages you will find the occasional rendering tip.

These maps are simple cylindrical projections, designed to be applied to spheres using spherical projection. If you use any other projection method, the map will appear distorted on the final product.

A note about prices:
Some of the larger maps and the 3D objects require PayPal payment. This has been done to help defray the costs associated with hosting this site. I’ve tried to keep the prices reasonable and fair.

A note about nomenclature:
Some of the maps here are available in more than one size. I have chosen to label these 1K, 2K, 4K, etc. The number refers to the horizontal resolution of the image. A 4K image is 4000 pixels wide. The vertical resolution is always half of the horizontal. On each page is a thumbnail image of the map used on a sphere in Cinema4D. If you click on the thumbnail image, a larger, more detailed version will open in a new window.

Copyright Information
All textures and images on this site are Copyright (c) by James Hastings-Trew. The maps are free to download and use as source material or resource in artwork or rendering (CGI or real time) in any kind of project — personal, commercial, broadcast, or display. You are not free to redistribute the maps «as is» in any medium — online, CD, for sale, etc. where the primary intent is to distribute the maps themselves and not the result of using the maps, without my permission. That is to say, the results of using the maps are free to use and distribute, but the maps as direct source material for those results may not be, unless you have my permission. The maps may not be included as they exist on this site in any kind of commercial, shareware, or freeware product without my permission. The maps may not be repackaged with 3D models and sold in any form. The maps may not be given away in whole or in part on another website or in a freeware or commercial product without my permission.

Here are some examples of usage that I hope will clear the situation up:

Example 1 — The Simulator or Game
You are a software author who has created a Solar System simulator and you want to use my planet texture maps in your program. Since the primary intent of your use is to create real time renderings utilizing the planet texture maps as a resource in your software product, this is an acceptable use under my copyright terms.

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Example 2 — The Fantasy Poster
You are an artist who is producting a poster for sale on the internet and you wish to use one of my planet texture maps as source material in your artwork. Since the primary intent of your use is to create artwork using the planet texture maps as a resource in your artwork, this is an acceptable use under my copyright terms.

Example 3 — The Japanese Space Museum
You are the curator of a Japanese Space Museum and you wish to use my planet texture maps in an animated display showing the motions of the solar system. Since the primary intent of your use is to create artwork (the animation) using the planet texture maps as resources, this is an acceptable use under my copyright terms.

Example 4 — The 3D Rendering Program
You are a software author and you wish to include the planet texture maps from my site with your product as part of the content set you are offering with your program (commercial, shareware, or freeware). Since you want to distribute the maps, and not the results of using the maps, you will need my permission to do so.

Example 5 — The Quick Buck Artist
You are looking to make some money off of my work, and you decide to package up some sphere models made in 3D Studio Max with my maps wrapped around them, and sell them on a website for a significant amount of money. Since you want to distribute the maps, and not the results of using the maps, you will need my persmission to do so. Except I will not give you permission to directly sell what I am giving away for free here — that would be unethical and a blot on your karma. Shame on you. Go tell your mom what you have done. She’ll know what to do with you.

I hope this clears up some questions about copyright usage.

Источник

Luna HD — текстуры высокого разрешения с поддержкой RTX [1.16.5] [512-32x]

Текстурпак Luna HD — это очередной платный пак с кучей наворотов и эффектов, с поддержкой технологии RTX, правильными отражениями, рассеиваниями и прочим, для чего вам потребуется шейдер и видеокарта для покупки которой в конкретное данное время вам придется продать почку.

Пак имеет 4 версии, 3 версии для майнкрафт Java Edition в разрешении 128х, 256 и 512х, а так же версию 512 с поддержкой официального дополнения RTX для Bedrock версии игры. Автор предлагает бесплатную 32х версию пака, прочие стоят от 3 до 5$, что не так и дорого.

Судя по скриншотам автора, пак достаточно интересный и продвинутый, гладкие текстуры высокого разрешения с поддержкой POM и PBR эффекта, карты отражений, но оценить эту красоту бесплатно не получится, так как 32х пак сплошное разочарование, и если автор планирует именно им привлекать аудиторию для покупки платных версий, то, боюсь, у него ничего не выйдет.

Так как я не имею платных версий пака, могу поделиться мнением относительно 32х пака, у него безусловно есть интересные особенности, но даже с шейдером он смотрится слабо, совершенно не хватает детализации и правильных отражений, игра смотрится ляписто. Так же пак имеет довольно пушистую листву, некоторые деревья смотрятся круто, а некоторые (например еловые), нет, кислотно-яркие.

Из интересного можно выделить наличие карты отражений света даже в 32х версии пака, так в алмазном топоре отражается мир вокруг и это действительно необычно.

Скриншоты 32х версии:

Скриншоты от автора:

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