Razblokirovka temnoy adory s mschitelnym istinnym bogom solnca bloons td 6
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Источник
Bloons td 6 как сделать темного бога солнца
Игроки: nk действительно должен начать делать описания более понятными, например, говорить, насколько сильно увеличивается дальность после апгрейда, или избегать таких вещей, как «это БОЛЬШОЙ самолет» .
НК: может быть только один 🙂
Не забывайте: «Цветам будет жаль, что они никогда не пришли».
Это говорит о многом .
«Раздувает проблему? Вот решение»
Это справедливо, все, что он делает, — это еще более быстрое нападение и более сильная коррозия, чем раньше, что и делало каждое обновление до
Охлаждение для x-x-5 Super Monkey составляет около 2 минут (не на ускоренной перемотке вперед).
Для таких вещей я в порядке, потому что сообщество собралось вместе, чтобы понять это. Вместо того, чтобы парню приходилось читать кодировку, чтобы увидеть, какой диапазон я получу от X Upgrade.
Я не против, чтобы они не показывали статистику. Я просто ненавижу «ты хочешь банан? У нас есть банан! »Или« это БОЛЬШОЙ самолет »или« когда вся надежда потеряна, мы обращаемся к нему »ОСОБЕННО последний, как это, ничего не говорит вам буквально о том, что делает супер обезьяна хх5, хотя он и чертов бог Башня
Что делает Супер-Монах Х-Х-5?
Когда голубые облака вот-вот просочатся, он создает силовое поле в конце дорожки, которое будет поглощать голубые цветы за несколько секунд, однако у него довольно длительное время восстановления.
Спасибо U / LiL_nick_7 за то, что сказали нам, как это сделать! Это как обычная жертва, но при получении TSG убедитесь, что на карте присутствуют Супер Обезьяны 050 и 005 Вне диапазона Храма
🙂 так рада, что я нашла это, эта башня — аннигилятор поздней игры, добавляет немного удовольствия, чтобы узнать, как выглядит раунд 300+
Можем ли мы придерживаться этого на некоторое время
Я обладаю знаниями и сделал все, что показал, но это не работает для меня: P
Он не работает в режиме песочницы
Изменить: вам также придется немного подождать
Я делал это в обычной игре и ждал около 6 раундов
Я думаю, что у тебя могут быть другие супер-обезьяны t5 только после того, как ты получишь храм
Редактировать: я был неправ, это действительно должен быть идеальный храм, я сделал 2-2-2-1, и это всегда работало
Как вы получаете идеальный храм?
Когда вы жертвуете башни, чтобы получить первый храм, вы должны пожертвовать 50 тысячами трех типов башен (то есть 50 тысяч основных, 50 тысяч военных и 50 тысяч магии). Это даст вам идеальный храм. Чтобы получить идеальный TSG, вы должны иметь идеальный храм. Вы проходите тот же процесс, но на этот раз вы должны пожертвовать 50 КБ всех 4 типов башен (основной, военный, магический, поддержка). Если вы хотите VTSG, вы должны сделать это, но также иметь двух других супер-обезьян T5 за пределами храма, и вы должны иметь их, прежде чем получить храм.
Это цена покупки 50k или стоимость продажи?
То же самое со мной
Вопрос: Храм должен быть 5-0-0, потому что я случайно получил его 5-2-0?
Я так не думаю. 4-0-0 просто лучше, когда вы получаете TSG, так что не все в его диапазоне. Это также значительно упрощает вывод супер-обезьян xx5 и x5x за пределы диапазона. Если вы хотите ассортимент, вы можете купить его после.
Святое дерьмо, так что это действительно так. Боже мой, это прекрасно. Думаю, я не пойду спать в конце концов
Это супер аккуратно и круто, но с какой бы дорогой она ни была, очевидно, выполнимо иметь ее только в раундах 150+, и в текущем состоянии игры я действительно не вижу никакой причины проходить мимо 100 раундов. Игра потрясающая, раунды 1- 100, а затем превращается в слабое световое шоу, где терпение и температура телефона являются единственными факторами, влияющими на дальнейшее развитие. Это не требует умения, чтобы добраться до 250 или 300 раунда, для этого требуется куча свободного времени и молитва, чтобы ваше устройство не зависало. Я люблю эту игру, но супер дорогие игры в конце игры кажутся бесполезными, пока что-то не изменится.
Я имею в виду, я думаю, что это просто отчасти то, что Истинный Бог Солнца и все, что с ним связано, похоже на прохождение круга победы.
Конечно, но было бы здорово, если бы игра масштабировалась лучше и стала лучше в конце игры. Как будто это на самом деле означало что-то, чтобы добраться до 200, вы получаете еще одну бесплатную инстамонку, и настоящий бог Солнца на самом деле был просто невероятно мощной башней, которую можно было купить, но все еще боролся, если вы не обращали на это внимания.
Я согласен, но я не уверен, как NK будет делать это без плавления телефонов или «обмана», такого как Super Ceramics, и не будет делать все труднее в секретных интервалах без реальных визуальных подсказок.
Просто сделайте масштабирование намного выше.
Источник
True Sun God
For the Sun God from previous instalments, see Sun God.
“ | Tremble before the AWESOME power of the TRUE Sun God!! | ” |
In-game description |
“ | Do you wish to summon the TRUE SUN GOD. | ” |
True Sun God
General Information
Tower
Unlocked at
Special Ability
Camo Detection
Popology
Base Projectile
Main:
Normal
Single Projectile
Straight Attack
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Other(s)
Damage
15 (sunblasts, default)
Further details are shown under True Sun God#Sacrifices
Pierce
20 (sunblasts, default)
Further details are shown under True Sun God#Sacrifices
Attack Speed
Extremely fast (sunblasts, every 0.06s)
Further details are shown under True Sun God#Sacrifices
Range
65 (excluding additional upgrades)
Further details are shown under True Sun God#Sacrifices
Path Upgrades
Related upgrades
- Vengeful True Sun God, a special upgrade for the True Sun God
True Sun God is the final Path 1 upgrade for the Super Monkey in Bloons TD 6. Much like the Sun Temple, the True Sun God requires additional tower sacrifices that will provide it with many awesome powers and benefits. Its hypersonic sun energy blasts now pop 15 layers per hit, excluding additional benefits provided from sacrifices. The True Sun God still cannot detect Camo Bloons without Ultravision or external camo detection, despite how powerful this upgrade is.
It is currently the most expensive upgrade in the Bloons TD franchise, costing $425,000 on Easy, $500,000 on Medium, $540,000 on Hard, and $600,000 on Impoppable, even when excluding its already extremely expensive upgrades and its extremely high-priced sacrifice demands.
When players upgrade, the Sun Temple will become slightly enlarged and the ‘head’ of the temple will get hit by a ray of light and explode. The True Sun God will then emerge from the top of the temple, followed by a glowing effect.
Contents
Sacrifices [ edit | edit source ]
A maxed-out True Sun God requires intense financial input and careful planning of tower placements. $50,000 worth of up to 3 of the following categories of towers (Primary, Military, Magic or Support) must first be sacrificed to a Sun Temple and then a further $50,000 of every category must then be sacrificed to the True Sun God to fully maximize its bloon destroying potential.
Each type of tower provides its own benefits to the True Sun God.
Primary Class [ edit | edit source ]
True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.
Consider below as the values given to only the True Sun God’s Support sacrifices (in bold is a new or modified buff for the True Sun God):
- $301-$1000
- +5 pierce to main attack
- $1001-$2000
- +5 pierce to main attack.
- +1 damage to main attack.
- Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
- $2001-$4000
- +5 pierce to main attack.
- +25% attack speed to main attack.
- +1 damage to main attack.
- Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
- $4001-$7500
- +5 pierce to main attack.
- +50% attack speed to main attack.
- +1 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- $7501-$10,000
- +5 pierce to main attack.
- +50% attack speed to main attack.
- +2 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- $10,001-$15,000
- +10 pierce to main attack.
- +75% attack speed to main attack.
- +2 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- Adds a new golden glaive attack that fires every 1.5 sec. These golden glaives act like Glaive Ricochet glaives that bounce between the nearest bloons each time it moves. Golden glaives have a decent 10 damage and 50 pierce.
- $15,001-$25,000
- +15 pierce to main attack.
- +75% attack speed to main attack.
- +3 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- Adds golden glaives with 10 damage and 50 pierce that fire every 1.5 seconds.
- $25,001-$50,000
- +20 pierce to main attack.
- +75% attack speed to main attack.
- +4 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- Golden glaives now have 20 damage, 50 pierce, and fires every 0.8 seconds.
- >$50,000
- +20 pierce to main attack.
- +100% attack speed to main attack.
- +5 damage to main attack.
- Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- Golden glaives now have 30 damage, 50 pierce, and fires every 0.5 seconds.
Military Class [ edit | edit source ]
True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.
Consider below as the values given to only the True Sun God’s Support sacrifices (in bold is a new or modified buff for the True Sun God):
- $301-$1000
- +25% larger projectile size
- +25% projectile speed
- $1001-$2000
- +25% larger projectile size
- +25% projectile speed
- +5 pierce to all attacks
- $2001-$4000
- +25% larger projectile size
- +25% projectile speed
- +5 pierce to all attacks
- Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- $4001-$7500
- +25% larger projectile size
- +25% projectile speed
- +5 pierce to all attacks
- Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
- $7501-$10,000
- +25% larger projectile size
- +25% projectile speed
- +10 pierce to all attacks
- Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
- $10,001-$15,000
- +50% larger projectile size
- +50% projectile speed
- +10 pierce to all attacks
- Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
- $15,001-$25,000
- +50% larger projectile size
- +50% projectile speed
- +15 pierce to all attacks
- Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
- $25,001-$50,000
- +75% larger projectile size
- +75% projectile speed
- +15 pierce to all attacks
- Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
- >$50,000
- +75% larger projectile size
- +75% projectile speed
- +15 pierce to all attacks
- Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Gains two golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.
Magic Class [ edit | edit source ]
True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.
Consider below as the values given to only the True Sun God’s Support sacrifices (in bold is a new or modified buff for the True Sun God):
- $301-$1000
- N/A
- $1001-$2000
- Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
- $2001-$4000
- Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
- Gains a 10% chance to distract bloons with its main attack.
- $4001-$7500
- Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
- Gains a 10% chance to distract bloons with its main attack.
- $7501-$10,000
- Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
- Gains a 10% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
- $10,001-$15,000
- Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
- Gains a 20% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
- $15,001-$25,000
- Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
- Gains a 20% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
- $25,001-$50,000
- Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
- Gains a 20% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
- >$50,000
- Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
- Gains a 20% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
- Can spawn mini Sun Avatars every 30 seconds that deal 4 damage per shot and without any footprint. By default, without adding attack speed bonuses, a maximum of 3 mini Sun Avatars can appear on the map at one time, as the mini Sun Avatars have a lifespan of 65 seconds.
Support Class [ edit | edit source ]
True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.
Consider below as the values given to only the True Sun God’s Support sacrifices (in bold is a new or modified buff for the True Sun God):
- $301-$1000
- +5 range to base Temple
- $1001-$2000
- +5 range to base Temple
- 10% discount to all base cost and upgrades of all towers in range
- $2001-$4000
- +5 range to base Temple
- 10% discount to all base cost and upgrades of all towers in range
- 10% attack speed bonus for all towers in range
- +$500 end of round cash
- $4001-$7500
- +5 range to base Temple
- 10% discount to all base cost and upgrades of all towers in range
- 10% attack speed bonus for all towers in range
- +$500 end of round cash
- +50% more cash from bloons popped within range of the Temple
- $7501-$10,000
- +5 range to base Temple
- 10% discount to all base cost and upgrades of all towers in range
- 10% attack speed bonus, +3 pierce, +20% range for all towers in range
- +$1500 end of round cash
- +50% more cash from bloons popped within range of the Temple
- $10,001-$15,000
- +5 range to base Temple
- 10% discount to all base cost and upgrades of all towers in range
- 10% attack speed bonus, +3 pierce, +20% range for all towers in range
- +$2000 end of round cash
- +50% more cash from bloons popped within range of the Temple
- $15,001-$25,000
- +5 range to base Temple
- 20% discount to all base cost and upgrades of all towers in range
- +1 damage, 10% attack speed bonus, +3 pierce, +20% range for all towers in range
- +$2000 end of round cash
- +50% more cash from bloons popped within range of the Temple
- $25,001-$50,000
- +5 range to base Temple
- 20% discount to all base cost and upgrades of all towers in range
- +1 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
- +$5000 end of round cash
- +50% more cash from bloons popped within range of the Temple
- >$50,000
- +5 range to base Temple
- 20% discount to all base cost and upgrades of all towers in range
- +2 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
- +$5000 end of round cash
- +50% more cash from bloons popped within range of the Temple
Fully Maxed Sacrifices [ edit | edit source ]
When a True Sun God with maxed sacrifices on a certain category is upgraded from a Sun Temple with maxed sacrifices the same category, the following interaction(s) occurs to itself (changes are shown in bold):
Primary
- +40 pierce to main attack.
- +100% attack speed to main attack.
- +5 damage to main attack.
- Adds 16 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
- Golden blades are split between 22.5° from each other.
- Adds a new golden glaive attack that fires every 0.5 sec. These golden glaives act like Glaive Ricochet glaives that bounce between the nearest bloons each time it moves. Golden glaives now have 30 damage and 50 pierce.
Military
- +100% larger projectile size (caps at 100%)
- +100% projectile speed (caps at 100%)
- +30 pierce to all attacks
- Shoots two golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
- Second missile has increased projectile speed.
- Gains four golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.
- First golden Spectre is set on Circle
- Second golden Spectre is set on «Centered Path» (see Centered Path)
- Third golden Spectre is set on Figure-Infinite
- Fourth golden Spectre is set on Figure-Eight.
Magic
- Adds 12 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
- Gains a 40% chance to distract bloons with its main attack.
- Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
- Adding additional sacrifices does not improve the forcefield attack; rather, the highest Magic sacrifice tier is used to determine the functionality of the forcefield attacks.
- Can spawn mini Sun Avatars every 15 seconds that deal 4 damage per shot and without any footprint. Because the mini dark Sun Avatars have a lifespan of 65 seconds, a maximum of 6 mini dark Sun Avatars can appear on the map at one time. There can not be more than 6 mini dark Sun Avatars as of version 22.0, as the spawn rate is no longer increased by attack speed.
Support
- +10 range to base Temple
- 40% discount to all base cost and upgrades of all towers in range
- +4 damage, 40% attack speed bonus, +6 pierce, +40% range for all towers in range
- +$10000 end of round cash
- +100% more cash from bloons popped within range of the Temple
Vengeful True Sun God [ edit | edit source ]
The Vengeful True Sun God is another possible method of sacrifices to build a True Sun God. The Monkey Knowledge «There Can Be Only One» is required to unlock it. It requires a specific combination of sacrifices as described on this page.
Strategy [ edit | edit source ]
Summary [ edit | edit source ]
True Sun God is the most powerful tower in the game in terms of DPS, possible through maximal sacrificing. Designed exclusively for epic late-game (Rounds 101+), the True Sun God can be used as the main form of DPS, outside of Legend of the Night’s temporary black hole passive ability that instantly neutralizes bloons reaching past the exit for a limited time. The True Sun God’s performance is greatly enhanced by adding additional tower buffs from as many sources as possible.
To optimize its performance, every single buff possible should be added to the True Sun God on top of careful sacrificing preparations prior to upgrading to Sun Temple and True Sun God. These include, starting from the most important:
- Jungle Drums (+18% attack speed)
- Maximum Ultraboost stacks (10x, for a total of +66% attack speed)
- Consistent Overclock (temporary +66% attack speed, 66% uptime each, try two Overclocks)
- Permanent Brew (+18% attack speed, +1 damage, +3 pierce, most importantly)
- Homeland Defense (temporary +100% attack speed and +100% pierce, 44.4% uptime)
- Multiple nearby Call To Arms (temporary +50% attack speed and +50% pierce to cover the cooldown of Homeland Defense, 3x 66.7% uptime for the best results)
- An external maxed Support Sacrifices Sun Temple (+20% attack speed, +2 damage, +3 pierce, most importantly)
By using the «Water Temples» trick, True Sun God can accept yet more buffs. To do the «Water Temples» trick, place a Sun Avatar on an Arctic Wind platform prior to upgrading to Sun Temple, and upgrade the Sun Temple to True Sun God. The following buffs can also be added to the True Sun God if water is available (either from the map or via Portable Lakes):
- Carrier Flagship (+18% attack speed)
- Level 20 Admiral Brickell’s Naval Tactics ability (temporary +100% attack speed, +1 pierce, and damage to all bloon types, nearly full uptime with Ability Mastery)
Alongside all these buffs, True Sun God greatly benefits from all the slows and stuns in the entire game, and in particular:
- Bloon Sabotage and Grand Saboteur (50% slower bloons via ability, plus -25% incoming blimp health for Grand Sabo)
- Super Glue (nearly full slowdown)
- Icicle Impale (freezes affected blimps)
- Bloon Crush (2.0s stun, although duration decreases in Rounds 300+)
- Absolute Zero (freeze ability)
Debuffs such as Cripple MOAB and Super Brittle are also very effective for epic late-game at destroying bloons faster with the True Sun God, most specifically when paired with many mini Sun Avatars. 2-5-0 Glue Storm is not recommended as a debuff tower so as not to interrupt the effects of Super Glue.
Additional epic late-game tips are shown on BTD6 Freeplay Mode/Strategies, and will show how to reach the highest rounds possible.
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